hoi4 destroyer spam. Air Roach is generally considered stronger. hoi4 destroyer spam

 
 Air Roach is generally considered strongerhoi4 destroyer spam  You should only have 1-3 fleets, not the task forces but the fleets (think field Marshall) There’s an option to have your ships from reserve automatically reinforce the fleets as they lose ships

7-inch guns on Scharnhorst but was hit several times by the German ships' secondary armament and sank at 17:25. 385 Mar 29, 2019; Add. 8. Invade Poland ASAP. Ground forces (and thus tanks) are kings when it comes to winning the big wars, so the fleet is more supplemental. If they hit 0 manpower before you you win. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. Win. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…The way I've used them, SPGs are for giving your armor divisions a lot of soft attack without slowing them down. R5: I had a theory that if you destroy all airbases in the first week of the war, then their airforce will be crowded in ruined airfields, leaving them extremely inefficient. As long as there isn't a 3:1 ratio maintained there will be a chance for a fired torpedo to hit a capital ship. 1% of largest communities on Reddit. Sub 3s, Light attack spam, torpedo screen spam, etc. Archived post. Whats the point of light cruisers? Destroyers are good for patrolling, for killing subs and for putting torpedoes on them to kill capital ships. Build nothing but military factories and stuff for ground troops. It's probably not the most effective, but it works in a pinch. The "HOI4 Special" as it stands, is to spam subs with snorkels and naval bombers. Paradox needs to really study themselves some actual military history. Also they are cheap and expendable meaning they are great for getting naval dominance 3. Go to hoi4 r/hoi4 • by. Submarine Spam, destroyer spam it just doesn't work. M8oMyN8o. Poland and the Soviets now have hybrid trees that use elements from both the DLC and 56. These go to your deathstack fleet Optional: A few light cruisers with nothing but radar and Floatplane Catapults. New Player Tutorials. After a few months of aerial bombing, send in your navy. There are essentially two metas. Generally when people are building heavy cruisers with max light attack, they get paired with torpedo destroyer spam. Given this purpouse it shouldn't have engineers, recon or military. 800 Tacs and 1200 CAS will literally wreck them. Best. there is 3 important modules to a good spam destroyer design. or spam naval bombers and kill the entire british fleet after a while. The problem is Meta and how mechanics work. Essentially, all Capital Ships would gain a small number of additional attacks (2 for Heavy Cruisers, 3 for BC/BB, 5 for SuperBattleShip?) with less damage and (much. Vanilla HOI4 doesn't work. simplify the amount of equipment you want to make. Report. Around a 13. light engine 2 :Its fast, so there is more dodge chance so the ship survives longer. Putting one heavy tank destroyer in a 40 width infantry division can help hold any defensive line. You also really want to over screen your capitals in the main death stack, if you leave them at exactly their on-paper screening, the instant you take a positioning penalty or lose a single destroyer you'll start to lose screening efficiency. 6) Escort group/minesweeping. I disabled all my dlc and my mods, I started the game and I had this problem. A new thing I did was to build quite a few fast CLs with floatplanes and lots of light attack to act as "destroyer leaders", (ideally) one per patrol DD task force. Light cruisers can still work on their own w/o MTG, but they cost a lot compared to destroyers and you can't use the designer to make them cheaper. Watching streams or reading guides is how a lot of us learn this game, while others like to dive in and fool around until they get it. Results may vary as Italy. Used for balance. We have updated our Community Code of Conduct. All DD start with 1 DC attack, and the modules can add 8/12/16/20 attacks depending on tier. Heavy Cruiser can do a great job at giving shore bombardment bonus to your ground troops. Main battle tanks are useful as well to get tanks out in the field quickly, but I have to use army exp to upgrade them which one is a more viable option? Thx in advance. The torpedo cruiser actually makes a great sub spotter though, since it comes with 20 base sub detection for some reason. - Each naval region has a certain amount of superiority depending on the strength of each fleet. Cold War: Iron Curtain is supported and in active development. Focus on both carrier and regular naval bombers. Trips. This page was last edited on 25 December 2016, at 08:31. unless they have better coverage of sea zone then naval ones. If you are a mp player and enjoy kind of sweaty ish game you most likely have a vague knowledge about the meta for USSR and Germany in MP of heavy tank destroyer (with mech) only division using most of the time the inter-war chasis 3 small canons easy maintenance and Heavy high velocity gun (High velo 3 which you get from the last at tech). or uboat “bathtubs” to get naval supremacy and torp bombers are the only real way to kill a navy like the UK for HOI4 cheap, many, and light attack spam is the current meta for navy Reply reeeerias. Tank Destroyers will have more hard attack, SP Art will have more soft attack, and SP AA will have air attack. I'll usually do 20 dockyards on my spotting destroyer, 10 on my screen destroyer, and 10-20 on my spotting cruiser, and 3 on convoys. What is the use for heavy tanks in HOI4? Light tanks are fast, take less production, and have the best soft attack per buck. Mid 1. Also Check out my Suggestion to Fix the US Presidency in HOI4 Expanded News Events Greek Political Parties Suggestions Byzantine Emperor Suggestions Democratic Hungary Leader Suggestions White Russian Advisor Suggestion Europa Universalis: My exhausting idea for a DHE with event chain for Korea in EU4 Greek Unit. The advice given seems to be the current standard. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. No enemy airports = no red air, simple as that. I have seen an increased usage of torpedo destroyers for the Italy META and as Britain I was wondering how one goes about not only countering these mass produced destroyers but also destroy them. This video gives a basic explanation of destroyers, their possible applications & relevant templates. The second is to turn the tank into an SPG, and put it in a division. Why does the AI spam planes so much, i mean UK and Fra. Air Superiority is especially crucial as Germany. Mostly its enough against most of players, who spamming. Once there are no screens left the light guns are allowed to target the heavy ships. my personal favorite tank template and the original one of the 2 this template consist of 2 types of tank : the breakthrough medium tank and hard attack tank destroyer they both come to supplement each other's weaknesses and add their strengths. Except that ships don’t run out of fuel in HOI4. Start your initial construction by building 2 civilian factories in each of your 80% Infrastructure states. So the heavy cruisers kill the screens, and the destroyers kill the capital ships. Specialized destroyers and naval bombers should do the trick. Hello, and welcome back for another look at what is probably my favourite feature of Man the Guns: the Ship Designer. Spam submarines and tell them to convoy raid off your coast. Having air superiority is super important for spotting and battle. Let me explain. Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. Using base infantry, and tank templates. But you can't hit Screens with submarines. Which makes them much more difficult to sink. So! (2. Destroyer and Light Cruiser in the same fleet as capital ships will defend the fleet against subs, they won't hunt them down. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). From the wiki [hoi4. r/hoi4. An updated, searchable list of HOI4 equipment names to cheat codes conversions. it's light cruisers that destroy screens a. Mixing both tanks has big advantages in production costs, training, supply and fuel as well as scheduling when things are available. Also, do some "diplomacy" and invest in paratroopers if you really need to island jump. Ever since the new update when I send my troops across water with 150 ships on convoy escort, my enemy’s navy of 5 submarines sinks it. ago. Operating in squadrons of 6 on convoy escort. 6 IC/HP. If you must build ships, just mass light cruisers/destroyers and a few subs. Since AI does not do that kind of spam, there's little reason to bother: much easier to kill screens and sink all capitals with torps. Generally, you do not need SPG with heavy or medium tank divisions. I hope that you give me an up-to-date avice upon fleet composition and ship builds. They will then just spam the Zero for use on land and on carriers. 5, so it's not helpful in this area. But. #2: Surface detection and speed are key. Fourth, use the Raiding Fleet designer if possible. Smaller ships like Destroyers and Destroyer Escorts could be produced MUCH more quickly, and with the latest designs (just like how, in-game, your Battleship III/IV designs aren't likely to be finished soon enough to influence the war- particularly if you focus research on land equipment: whereas you can deploy tier III/IV light cruisers and. 45 votes, 18 comments. 10 things I noticed/thought about HOI4. Surface detection +5. In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost. They're self-propelled and are fired from torpedo tubes carried by certain vessels that generally have a smaller displacement than a Battleship, with its primary. If air isn't an issue then it's between all main guns and dual torpedoes. Howitzer have 2 uses. The attention this task entails obviously depends on which country the player is controlling. 6, which is barely enough. These things kill screens faster than convoys. xoldfashionedx Research Scientist • 5 yr. - Each naval region has a certain amount of superiority depending on the strength of each fleet. this guide focuses mainly on the hoi4 surface fleet. Contents. I just naval bomb it out of the water without much effort. For instance, a Tier 3 Heavy Cruiser only suffers an 11. E. Alex_brunius Field Marshal. There are no class-specific bonuses at all for battleships, battlecruisers or heavy cruisers, but if built they share the array of global bonuses under this doctrine. After the 5th their org should be down enough to run over. May 28, 2010 15. As you can see, the divisions cost the same. Reply. You can change the icon of each ship class in the ship designer, if desired. Higher production cost, but these divisions are nearly unstoppable. Mean kills with level 1/3/5 SAA (no radar tech) Mean kills with level 1/3/5 SAA (1940 radar tech) NAV I. #3: Because of the (DD/AirCraft) Threat your build should be as follows. • 6 yr. CLs are more flexible (more modules that can be mounted) but also more fragile, and are screening ships. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. Heavy Cruiser light guns don't magically only deal 10% damage to Light Cruisers because their piercing tends to be slightly less. It's a luxury problem but it can save a lot of unnecessary work, though. There are essentially two metas. destroyers also get one shot by p. And take of those mods. Or you could just spam light cruisers + destroyers/subs to wreck the enemy screens then destroy the capitals with torps. 792 votes, 42 comments. The doctrine should be the fleet in being one, since the other two are focused on subs and carriers. 1-Guard The Coasts. Try it, give up on historic vs AI, I garauntee you will enjoy it. This assumes you actually have obsolete 1936. These slots can be populated by modules via the Ship Designer in order to form complete ship designs (a. 2 inch Mortar. I don't get supremacy and neither win naval battles to weaken the enemy. Also use some heavy cruisers built to kill screens too. Every point of Air Superiority is 1% less defense and movement speed for your opponent in the region and vice versa. Swap all their car and motorized supports out for cav ones. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. There was a discussion about this within the past month on the PDX forums (sorry, don't have link handy). light battery 1 its cheap, destroyer guns does almost no damage anyways. It’s not exactly clear in. If you try to muck around the British islands, they'll be able to use their air support to send most of your boats to the bottom of the sea. The most one could expect is that more anti air means that a ship would take around 30 naval. Battleships are by far the single strongest ship you can produce in Hearts of Iron IV. Wiki Beginner Guide. Radar cruisers and aa capital ships are useful as well if you can afford them. As we all know ships in Hoi4 have been completely changed the old. Jul 9, 2001 37. I routinely set 15 CLs on seek and destroy. 2 HP. First fleet had 3 carriers, second fleet had 2 carriers. So 11-8-2, 12-7-2, or 14-5-2. "Hybrid": This is what I've been trying lately. dishhawkjones • 2 yr. A basic panzerschiffe is going to cost 5235 IC 4S (steel), which is a pretty major investment for only 220 HP, which is an IC/HP ratio of about 23. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. The cruisers kill enemy screen ships. have 10k planes in 1939. These 40W heavy tank divisions should melt through any german division and allow you to get some heft encirclements. Maybe go for breakthrough instead. ago. A good offensive division is a balanced tank division focused on medium tanks (and/or even light tanks early on. You build a variant with torpedo launchers. This video gives a basic explanation of destroyers, their possible applications & relevant templates. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. I don't have access to the specifics right now but a great. This is because ships that can't hit other ships will run. DD spam works, it just falls flat against 5-10 CLs. There are no class-specific bonuses at all for battleships, battlecruisers or heavy cruisers, but if built they share the array of global bonuses under this doctrine. increased number of convoys covered by each destroyer on escort from 10 to 12. The US in the pacific, especially with the Base Strike Doctrine will be way more efficient with Light Cruiser as their screen ships than destroyer. Like, lets just say I make a Variant of the Panzer IV called Pz 4 A, and I want to add that variant to my stockpile, but here is the thing, if I type in “Ae [Number] medium_tank_equipment_2”, it just gives regular Panzer 4’s without the “A” variant. And while you'll obviously get more torpedoes from the task force with the CA, you're still only getting a 3:1 screening ratio in a task force with 4 capitals; whereas, with the CL, you have a 6:1 screening. That makes planes far more important than infantry. Edit to link to my cut/paste. You should only have 1-3 fleets, not the task forces but the fleets (think field Marshall) There’s an option to have your ships from reserve automatically reinforce the fleets as they lose ships. Fire Control 0. Invasion convoy interception has reverted to pre 1. They'll do the bulk of your ship damage for the first year or so. I have played against sub 3 spam and don't find it any different or that much harder to kill than sub 2's. Lets look at some IRL examples. Maybe if they expand on the trade and supply system, then navy could become more worthwhile. Spam divisions/planes. Overall against the AI its viable, but adding some CLs will help a lot. As for navy, BBs should go together, CVs can use some damage sponges like CAs or BCs, but usually only up to 4 in number of CVs and capitals per fleet, fill the rest with screens at least 4 times in number of total number of. [41]Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. The sole purpose of this tank is to provide a piercing bonus to infantry divisions. 10 "Barbarossa" and the No Step Back expansion. Each support company weighs 0. This is extra effective as Germany due to your Admirals, focus tree, research bonuses, and simple geography. One aspect of the gameplay that many beginners tend to overlook and pros never ignore is coastal defenses. 370K subscribers in the hoi4 community. 10mpg with 10 gallons is 100 miles. Yeah, the Wikipedia hasn't been updated since 1. Capacity divided by consumption. Go to hoi4 r/hoi4. The other type of DD has a single gun and around 120 torpedo attack, usually 3 sets of launchers. This game takes the civ test I did for this video: and turns it. When you have the appetite for a difference experience than vanilla HOI4, perhaps try Black ICE/Total War/Hearts of Oak. According to the SCREEN_RATIO_FOR_FULL_SCREENING_FOR_CAPITALS define, the answer is 3. . There is no point in adding more than three main batteries. DD and Naval Bomber spam. Way to expensive. When it comes to choosing a ship to start one’s naval fleet in Hearts of Iron 4, it’s the Destroyer that can form much of the frontline due to its. Destroyers > Submarines > Light Cruisers > Air > Capital ships > Screens. People have built ONLY torpedo cruisers and destroyed larger mixed fleets but adding a few battleships is still a good idea. -Sub spam + naval raiding. A. #shorts #hoi4Spam subs A few destroyer squads and maybe a Light Cruiser or two as your flag ships until you have loads of dockyards and time. Destroyer are great against sub, but terrible at surface warfare. AI has no answer to sub 3 spam. If you are going to ship troops stack your subs and hope for the best. Heavy TDs are best, but IC intensive. classteen • Fleet Admiral • 2 yr. When defending entrenched positions, especially with forts built, defending coastlines, or along natural defensive terrain like river crossings and hills, this type works especially well. #4. I like to use my subs as long range scouts. . You can set. Destroyers. . 5. Heavy cruiser are considered as capital ships, you will need to put also a lot of destroyers or light to avoid them being sinked by torpedoes. This way you don't have to set up the whole task force again when one cruiser gets destroyed by - most likely - a naval bomber. Fleet composition and ship build advice. New Germany Meta. ProcessTruster • 6 yr. Playing as Canada and trying to serve their historical escort role. Destroyer spam is the old meta. With 1940s tech. Note also that you only need 30 TD per slot, unlike 60 tanks and TDs come off the assembly line about 40% faster than regular tanks. You're rolling some long odds to do meaningful damage past screens with them, but if you don't bypass the screens, they will sink ships very slowly. light battery 1 its cheap, destroyer guns. Weird Stuff MP State of Decay 2. So Submarines are the easy way to go. ago. The new meta is light attack light cruiser spam OR light attack heavy cruiser with roach destroyers with 1 torpedo. could be. Each hull type contains a number of module slots. 96 Badges. Also using your armored divisions to fight the enemy's armored divisions seems kinda stupid since you will be losing lots of armor yourself. Any help would be much appreciated. Personally for me CLs are the winners of this update, in a flashback to the game’s. That's a difference in cost of 52%. ago. I'd give both radar, since it's cheap and powerful, and I'd give the destroyer a set of torpedo tubes so it can pose a credible threat to a capital ship it encounters, otherwise it's literally incapable of harming one. But in reality other sun's will scare off raiders. Heavy cruiser are considered as capital ships, you will need to put also a lot of destroyers or light to avoid them being sinked by torpedoes. I have made some 4 Carrier, 2 Battleship, 6 Heavy Cruiser, 6 Light Cruiser, and 18 Battleship Destroyer fleets, but to be honest I haven't really properly tested the setup. Then the torp destroyers kill enemy caps. 3. By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. Turn Expert AI on at a minimum. For comparison, the BC1 costs 6853. However, if you run into carriers, they will wreck capitals no matter what. Jan 30, 2018; Add bookmark. In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. But, Naval AI is doesn't exist so you can't really go wrong with anything you do. Use fast light cruisers as screen killers with maximum dual-purpose secondaries, and light guns. The Detroit arsenal just gives you 10% more medium tanks and that might be more important. Originally posted by Random: going to research, or are currently in the process of researching. • 1 yr. 4. Whereas, if you don’t need many torp destroyers anyway, refitting your early ones is a good way to improve existing destroyers that are poorly optimized. 0 unless otherwise noted. Submarine Hull: 0. LC have much better surface detection values and AA (DD are mostly Sub Hunters and meat fodders) Destroyers work best in three roles: ASW, AntiAir & cannon fodder (not a slap- its better if their battleships are aiming at these while your BB is aiming at their BB). Every point of Air Superiority is 1% less defense and movement speed for your opponent in the region and vice versa. In effect, this mod makes carriers weaker. III & ML 4. Jeune École Mass Destroyer Spam Fix/Balance Idea In short, let capital ships use their secondary batteries for their intended purpose; attacking large numbers of small vessels. DDs sunk the opposing DDs too slow and gave the BBs and CVs a lot of time to do damage to your DDs. The game doesn’t allow the destroyer spam the US and UK managed in WW2 while also taking too long to build capital ships so by the time you research the 1944 heavy ships it’s useless. For naval doctrine, almost always use trade interdiction. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. However, simply sending out a bunch of submarines or battleships won’t work very well, and you’ll quickly find your navy devastated. I thought I'd just use paratroopers to get to North America, but distance from Faroes to Iceland is too long for my paratroopers. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. "Forget all your naval options and spam submarines" - Sun Tzu. The more meta is I think destroyer spam protecting heavy cruiser with soft attack. the reason you build light cruisers as any naval power (uk. Light cruisers can fill the role of destroyers or that of heavy cruisers. If you want torps for some reason, make a few torp dds. Whereas, if you don’t need many torp destroyers anyway, refitting your early ones is a good way to improve existing destroyers that are poorly optimized. this plus your starting battleships completely ruins ai. Our first focus will be "Purge the Kodoha Faction". Now compatible with 1. Got a pretty good result after fighting a much more massive Italian fleet, the only advantage was carriers, but those pilots did good work. Atari774. Light Cruiser Battery is the most efficient source of light attack, fill up all slots with it. Go to hoi4 r/hoi4 • by. This still sucks so hard compared to submarines. CryptoIt means you only try to hold, in contrast to normal Russia which stresses tanks. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. In my current HOI4 MP game, Soviet heavy tank destroyers attached to a few select Soviet infantry divisions are killing German medium tanks at a 4:1 ratio. And also of course speed so engine up to 9. But you can just spam light attack on light cruiser. This page was last edited on 25 December 2016, at 08:31. Now all of them can pierce it, I end my anti-tank gun production because its useless. That being said I believe 6 is the point for carriers where you start to lose combat efficiency when you add more carriers (between 4 and 6 you get diminishing returns but still value. You have 6k light tanks in stockpile. SP AA and Tank Destroyers have less soft attack. -The ideal screening composition is 3 screens to 1 capital ship, but it is recomended to use a 4:1 ratio so that your capitals aren't vulnerable the moment one destroyer dies. Air Superiority is especially crucial as Germany. AI in general ChillB Mar 3, 2021 Jump to latest Follow Reply Like playing. -Torpedoes aren't affected by combat rows (see next part). That makes planes far more important than infantry. Which makes them much more difficult to sink. Swiftly find equipment tags to use with console commands such as add_equipment in Hearts of Iron IV. Your armor won't help you at all there. Patrol = ships are out at sea searching for the enemy fleets and engage depending on engagement orders and enemy fleet strength. The remaining battleships and CA's I split into 3 equal task forces, with 3 scout task forces. The formula is scaled, and goes from 0% damage reduction at Armor=Piercing, to 90% reduction at Armor is 2x Piercing. You can mount between 0 and 2 on DD1 or DD2, 0-3 on DD3, and 0-4 on DD4. The way naval hit probabilities work in hoi4, it's a reasonable concept. Take out Japan from China to generate war score, then land in Japan, its all take just 6 months to finish off Japan and annex all China+Japan(if Japan defeated China). Destroyer II. You only need 7 tanks to make a Super-Heavy TD battalion , 35. Torpedoes are OP right now. The faster the screen is, the harder it is for the heavy gun to hit it. Most of the times it's just not worth it to make a good navy for sp. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. In HoI4, the default icon of a unit determines its type. 369. Same result. The major navies began building torpedo cruisers shortly after the invention of the locomotive Whitehead torpedo in the 1860s. The subs should have good torps and the best snorkel you have, and be split into packs of 8-12 (any more and there will be operational penalties). Playing the UK in a multiplayer game, it's 1944 and the German Navy has been pumping out more than 10 submarines a month it seems. I have 500 hours on the game, mostly in multiplayer focusing on Navies since I cant micro ground forces very good. ago. In this video I look over the potential new naval meta. However I have tried tactics with torpedo bomber and cheap destroyer spam and I got there. You can refit it to have some pretty amazing sub detection. Focus on bombing enemy ships, and plan naval invasions. a tragedy that will halt Japan for the rest of the game. For naval doctrine, almost always use trade interdiction. Go to hoi4 r/hoi4. any tactic will defeat AI. (Optional) Just naval invade your enemy before they invade you, the AI is pretty shit at defending its ports, you only need around 10 divisions to secure a beachhead. Yesterday, I tested a few things. But you desperately want the Armor. Is composed of heavy tank destroyers and destroys heavy tanks. The doctrine. Kill everything. Hearts of Iron IV 44601 Bug Reports 14668 After Action Reports (AAR) 1. variants) that can be produced by dockyards. With 15-20 divions of 40w medium + mech you should be able to push germans from north poland, through konigberg to berlin. Only 200 naval bombers can take part in a. adj. Have a strike force of 2-3 carriers, 2-3 BBs, and then enough screens to cover them (4 screens per capital - including carriers so 16-24 for the strike force). It’s pretty simple, but takes focus to make it efficient. Lots and lots of mines. This way you don't have to set up the whole task force again when one cruiser gets destroyed by - most likely - a naval bomber. Battleship Designs. The issue with making bigger patrols, ones designed to engage, is that they end up weakening the strike fleet by x ships, and they get whooped by enemy strike fleets. You want to maximize soft attack. 5 production per day. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Here you can add ships with specific types to build your own fleet and you can even create task force templates which you can load. Infantry : 40W Inf ( supp : art, log,recc,eng) Tanks : tanks and motorized , take around 30-35 org fill up the rest with tanks untill you have 40Width. Mechanized = low breakthrough, SPG = low breakthrough, tank destroyer = low breakthrough. CowboyRonin. Finally you add a heavy cruiser (CA) with the basic medium gun (which makes it a capital ship), a fire computer, no armour and as many light guns as possible. Passive Sonar. Twitch. This thread is archived. I have played against sub 3 spam and don't find it any different or that much harder to kill than sub 2's. Having a ton of navs basically guarantees you’ll win. E. The single depth charge slot in the upgraded destroyer model should be enough to deal with any submarines. It's a luxury problem but it can save a lot of unnecessary work, though. This is the most important part. Lewis Mk.